V1.1 Patch Notes (once am able to release)
Perfect Circle » Devlog
Patch notes:
- Improved performance by reducing main performance hog,
- Rebalanced cost scaling for ideal progression curve.,
- buffed "base value increase" upgrade a lot,
- Added fun + informative sound effect to one of the upgrades,
- "Speedrun timer" on game completion is now accurate,
- a few bug fixes
This update addresses the majority of things I wasn't able to do due to the game jam time-crunch, though since the jam ended, I cannot release this update until rating is complete. The only thing that remains which I'm dissatisfied by is that I don't have an HTML5 port, but unfortunately Gamemaker's HTML5 engine is far too buggy and non-performant for the game as is. Some day I might do some heavy optimization to address this.
Get Perfect Circle
Perfect Circle
A short incremental journey to draw the perfect circle
Status | Released |
Author | Dan D |
Tags | Casual, Clicker, Drawing, Hand-drawn, Idle, Incremental, Mouse only, No AI, Point & Click, Singleplayer |
Languages | English |
Accessibility | One button |
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