In Higher Wire, solve puzzles to connect the power to the highest level. To do this, you will need to assemble smaller sub-machines and use them in the higher levels.

(The game can be beat as is, in case you feel stuck and aren't sure)

I spent so long trying to get the technical details of the game working, that I only had 1 hour to design levels! Dangit! I hope you find the mechanics interesting even if there aren't a ton of levels to teach the mechanics neatly. I plan to expand this game in the near future with many levels, a few more mechanics, more polish, better visuals, etc.

This is also my first "released" game! Thanks for playing!

Credits:

Known Bugs --

  1. Undo queue is not cleared on new game.
  2. Game slows down after a bit due to the growing undo stack (it's capped, so it won't ever get too slow. Will improve in future)
  3. (Also one other note 'cos it annoyed me and I had no time to fix it: A core part of the premise is carrying one electrical signal from the highest wire all the way through the sub-machines to the output of the highest room. However I mistakenly placed one of the higher levels in such a position that it isn't initially receiving power as the lower levels would imply it is, invalidating my game's deep wire lore and probably confusing players. Oopsie)


    Updated 20 days ago
    Published 27 days ago
    StatusPrototype
    PlatformsWindows, HTML5
    AuthorDan D
    GenrePuzzle
    Made withGameMaker, Aseprite, Bfxr
    TagsSokoban
    Average sessionAbout a half-hour
    LanguagesEnglish
    InputsKeyboard, Mouse

    Download

    Download
    Higher Wire.zip 12 MB

    Comments

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    This game is absolutely wonderful! Good job maximizing on a very simple mechanic.