In Higher Wire, solve puzzles to connect the power to the highest level. To do this, you will need to assemble smaller sub-machines and use them in the higher levels.

(The game can be beat as is, in case you feel stuck and aren't sure)

I spent so long trying to get the technical details of the game working, that I only had 1 hour to design levels! Dangit! I hope you find the mechanics interesting even if there aren't a ton of levels to teach the mechanics neatly. I plan to expand this game in the near future with many levels, a few more mechanics, more polish, better visuals, etc.

This is also my first "released" game! Thanks for playing!

Credits:

Known Bugs --

  1. Undo queue is not cleared on new game.
  2. Game slows down after a bit due to the growing undo stack (it's capped, so it won't ever get too slow. Will improve in future)
  3. (Also one other note 'cos it annoyed me and I had no time to fix it: A core part of the premise is carrying one electrical signal from the highest wire all the way through the sub-machines to the output of the highest room. However I mistakenly placed one of the higher levels in such a position that it isn't initially receiving power as the lower levels would imply it is, invalidating my game's deep wire lore and probably confusing players. Oopsie)


    StatusPrototype
    PlatformsHTML5, Windows
    AuthorDan D
    GenrePuzzle
    Made withGameMaker, Aseprite, Bfxr
    TagsSokoban
    Average sessionAbout a half-hour
    LanguagesEnglish
    InputsKeyboard, Mouse

    Download

    Download
    Higher Wire.zip 12 MB

    Comments

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    This game is absolutely wonderful! Good job maximizing on a very simple mechanic.